Author Archives: greg

Engelbart Haunts SRI

Last summer when I first began seriously thinking about making art about the history of the personal computer, one of the early images that emerged for me was of a ghostly Doug Engelbart floating over the classically-white colonnaded building of … Continue reading

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The Era of Big VC is Over

The US venture capital industry is a transient epiphenomenon built upon the greatest bull market in the history of capitalism. — William Janeway, Warburg Pincus The venture capital industry underwent an epochal expansion around the year 2000 in the wake … Continue reading

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Tabula Rasa

For a recent assignment in my Materials and Building Strategies class, we were supposed to make a mold and cast of some object. I chose a matchbox car: I was thinking about a scene from the Augment storyboards where Engelbart … Continue reading

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Augment Mood Board

While working so hard on shaping the Augment story, it’s important not to lose track of the aesthetic component: what will the pieces look and feel like? What will they be made of? This week I explored those questions by … Continue reading

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Augment Storyboards

A couple of posts ago, I presented an outline for the story of the rise and fall of Doug Engelbart. Since then, I’ve been working on how to translate that outline into something visual. The core of the challenge is: … Continue reading

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Augment Caricatures

I mentioned last time that I’m starting to approach my thesis as if it was a Hollywood blockbuster. Right now I’m in the pre-production phase which means: story work, character work, casting, design of the sets and props, special effects … Continue reading

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Augment: The Rise and Fall of Doug Engelbart, an Outline

In my last post, I made a case for myth making as an important role for art which has once again become possible after a long absence during the modernist period. “Could art actually be important to how a group … Continue reading

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Who is art for?

Note: this is the first in a series of posts exploring ideas for my ITP thesis. These posts will range in style and subject matter from general background philosophizing to concrete documentation of my own peculiar process. Who is art … Continue reading

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3D Space and Alignment in After Effects

I mentioned earlier that I’ve been working on matching camera movements from After Effects in the physical world. Since that earlier post, my experiments ran into a bit of trouble: I found that it was extraordinarily difficult to get a … Continue reading

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360 Degree Interactive Camera with HTML5 Video, Canvas, and Processing.js

A couple of days ago, I posted about a project I’m working on with some fellow students to create a system for making 360 degree documentation of circuits. At that point we had our demo working in Open Frameworks, while … Continue reading

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