Monthly Archives: September 2010

360 Degree Interactive Camera with HTML5 Video, Canvas, and Processing.js

A couple of days ago, I posted about a project I’m working on with some fellow students to create a system for making 360 degree documentation of circuits. At that point we had our demo working in Open Frameworks, while … Continue reading

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Matching camera movements between After Effects and Arduino

The core art of cinematic special effects lies in combining multiple sources of imagery into a single unified illusion. The individual sources of imagery can be everything from still photography and painting to computer imagery and live video. In order … Continue reading

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Atari Cartridge and Box Prototype

I’ve written a couple of times before about my obsession with building replicas of the Atari 2600 cartridge. The obsession originated when I learned the story of how Atari dumped millions of unsold copies of its failed 1983 ET game … Continue reading

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Interactive 360 Degree Circuit Documentation

One of the classic problems in documenting physical computing projects is taking pictures of the circuits that actually allow you to tell where things were plugged in. Even with a good camera and adequate lighting all the crossing wires can … Continue reading

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Driving Force: The Venture Capital Crisis

What follows is a proposal for a research paper for The Future of the Infrastructure, Art Kleiner‘s scenario planning class I’m in this semester. The assignment is to report on a driving force that will affect the professional and personal … Continue reading

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Painting a Facebook Page: “Facebook | Cydney MacNeill”

About eight years ago, I had the idea of making oil paintings of web sites. Since most of the people I know spend huge portions of their day staring at web sites, the web constitutes a truly enormous portion of … Continue reading

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The Cone of Plausible Pasts

In the first meeting of Art Kleiner’s scenario planning class at ITP — The Future of the Infrastructure — Art drew a diagram on the board he labeled “The Cone of Plausability” The point at the bottom of the cone … Continue reading

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