Monthly Archives: October 2013

Random Decision Forest’s Interaction Affordances

(This post responds to an assignment for MAS.S62 Interactive Machine Learning at the MIT Media Lab to analyze the input and output channels of a machine learning algorithm for their potential as affordances for interaction.) When examined for its potential … Continue reading

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GestuRe: An Interactive Machine Learning System for Recognizing Hand Gestures

(This post describes a project I completed for MAS.S62 Interactive Machine Learning at the MIT Media Lab. The assignment was to create a simple interactive machine learning system that gave the user visibility into the learning algorithm.) GestuRe is a … Continue reading

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Case and Molly: A Game Inspired by Neuromancer

Case and Molly First Playtest from Greg Borenstein on Vimeo. “Case and Molly” is a prototype for a game inspired by William Gibson’s Neuromancer. It’s about the coordination between the virtual and the physical, between “cyberspace” and “meat”. Neuromancer presents … Continue reading

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Introducing 2H2K: Previz for the Second Half of the 21st Century

I’m excited to announce a new collaborative project with my friend, John Powers, called “2H2K”. 2H2K brings together our shared interests in science fiction, urbanism, futurism, cinema, and visual effects into a multimedia art project that imagines what life could … Continue reading

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