Author Archives: greg

Compelling vs Compulsive Games: Threes, Super Hexagon, and The Replay Urge

Note: As part of an independent study this semester at the MIT Media Lab on game design, I’ve begun blogging about games here:playedgame.tumblr.com. I’ll ocassionally cross-post more developed pieces like this one, but feel free to follow that Tumblr if … Continue reading

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2H2K Lawyer: Science Fiction Design, Artificial Labor, and Ubiquitous Interactive Machine Learning

Intro “2H2K: LawyeR” is a multimedia project exploring the fate of legal work in a future of artificial labor and ubiquitous interactive machine learning. This project arose out of 2H2K, my ongoing collaboration with John Powers where we’re trying to … Continue reading

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Research Proposal: Accounting for Anchoring Bias on User Labeling in Machine Learning Systems

(This post describes my proposed final research project for MAS.S62 Interactive Machine Learning at the MIT Media Lab.) Description Many interactive machine learning systems ask users to make sequences of judgments while training. For example, recommender systems often prompt the … Continue reading

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Random Decision Forest’s Interaction Affordances

(This post responds to an assignment for MAS.S62 Interactive Machine Learning at the MIT Media Lab to analyze the input and output channels of a machine learning algorithm for their potential as affordances for interaction.) When examined for its potential … Continue reading

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GestuRe: An Interactive Machine Learning System for Recognizing Hand Gestures

(This post describes a project I completed for MAS.S62 Interactive Machine Learning at the MIT Media Lab. The assignment was to create a simple interactive machine learning system that gave the user visibility into the learning algorithm.) GestuRe is a … Continue reading

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Case and Molly: A Game Inspired by Neuromancer

Case and Molly First Playtest from Greg Borenstein on Vimeo. “Case and Molly” is a prototype for a game inspired by William Gibson’s Neuromancer. It’s about the coordination between the virtual and the physical, between “cyberspace” and “meat”. Neuromancer presents … Continue reading

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Introducing 2H2K: Previz for the Second Half of the 21st Century

I’m excited to announce a new collaborative project with my friend, John Powers, called “2H2K”. 2H2K brings together our shared interests in science fiction, urbanism, futurism, cinema, and visual effects into a multimedia art project that imagines what life could … Continue reading

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Announcing OpenCV for Processing

I’m proud to announce the release of OpenCV for Processing, a computer vision library for Processing based on OpenCV. You can download it here. The goal of the library is to make it incredibly easy to get started with computer … Continue reading

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OOO and OOP

Graham Harman has always denied any deep connection between his Object-Oriented Philosophy and Object-Oriented Programming, from which he borrowed the name. Initially, fellow OOO-er Ian Bogost even resisted the use of “object-oriented” as confusing due to the failure of the … Continue reading

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iPads in Space: Star Trek’s Internet-Free Future

“A good science fiction story should be able to predict not the automobile but the traffic jam” – Fredrik Pohl I’ve been watching Star Trek: Deep Space Nine recently for the first time in 20 years. I have vague memories … Continue reading

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