Category Archives: Opinion

The Little Wine Key That Could

For Methods of Motion last week, our assignment was to create a storyboard for a character animation. Using all that we’ve been learning about giving personality to characters through their motion (especially the 12 basic principles of animation) we were … Continue reading

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The Prisoner’s Dilemma: A Game

This is the current working draft of the “People” game my team is working on for Big Games. The Prisoner’s Dilemma seeks to see if a group of prisoners can stick together long enough to pull off a daring prison … Continue reading

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Instructions for Indoor Music: Video

Here’s that video I promised of our Living Art class performing Instructions for Indoor Music Thanks, Morgen for uploading.

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Don’t Lose Your Shit: A Drive-by on Version Control and Backups

Last week, I gave a quick informative session to my fellow ITP students (a “Drive By” in our parlance) called “Don’t Lose Your Shit: Version Control and Backups”. I covered why you should care about version control, outlined the basic … Continue reading

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Instructions for Indoor Music

What can you make with simple rules? For our first assignment in Living Art, we were tasked with coming up with a simple set of instructions for the class to execute that would produce an interesting result. A silly, but … Continue reading

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Thaumatropes

The thaumatrope is a Victorian-era optical toy. It uses the perceptual effect of persistence of vision to merge two images on the alternate sides of a rapidly spinning disk. This week, for our first Methods of Motion assignment, I constructed … Continue reading

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Call Out, a game of doubt for dice and cards

In the first session of Big Games this past week we undertook an exercise in rapid group game design. We were divided up into groups of eight or so, given two decks of cards and a box of six-sided dice … Continue reading

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The Backs of Their Heads

The following was written to fulfill an assignment for Applications of Interactive Technology that asked us to ride the M5 bus its full length from Houston to Harlem. I began the ride uptown in the early stages of sunset. As … Continue reading

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Using UNICEF’s RapidSMS to Build an SMS-based Application

I’ve mentioned Clay Shirky‘s Design For UNICEF class once before: here. The goal of the class is to come up with ways of using the rapidly growing number of cell phones in sub-saharan Africa as a platform for projects that … Continue reading

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Free As In Beer: Cybernetic Science Fictions

For the past year or so, Jem Axelrod and I have been working on a research project focusing on the history of computing. Last month, we presented the first product of that collaboration at the 2009 Pacific Ancient and Modern … Continue reading

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