Author Archives: greg

An He Built A Crooked House: A probabilistic 8-bit composition

Yesterday, for the second day of the 4-in-4, I made a semi-randomly generated 8-bit song. Way back during orientation week, a few of us were talking about music, as you do when you’re just getting to know a new group … Continue reading

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Retro Arcade Museum: An Electromechanical Wonderland

Yesterday, for the first day of the ITP 4-in-4, I organized a trip up to the Retro Arcade Museum in Beacon, NY. The museum is filled with arcade cabinets from the 60s and 70s, most of which are electromechanical rather … Continue reading

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Stock Market-Driven Robot Basketball Shooter

What is randomness? There are many types of randomness, but for my money they can be divided into two broad categories, which I’ll call ‘stochastic’ and ‘orthogonally causal’. By stochastic randomness, I mean to indicate the traditional connotation of randomness … Continue reading

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In Response to You Are Not A Gadget

I recently finished reading You Are Not a Gadget by Jaron Lanier. The book is the latest in a series of prominent polemics decrying the effect of the internet on everything from pop culture to basic human cognition. Because I … Continue reading

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Bot on Wire: A Prototype Tightrope-Walking Robot

Ever since seeing Man On Wire last year, a brilliant documentary about Philippe Petit, a french high wire artists who tightrope walked between the towers of the World Trade Center in 1974, I’ve been fascinated with the idea of balance. … Continue reading

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Ideas for Dozens’ Fifth Annivesary

This blog’s date of birth is somewhat lost to the mysteries of time and blog engine migration, but the most likely candidates are December 13th, 2004 and February 9th, 2005. The former is supported by the existence of this post … Continue reading

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The Little Wine Key That Could

For Methods of Motion last week, our assignment was to create a storyboard for a character animation. Using all that we’ve been learning about giving personality to characters through their motion (especially the 12 basic principles of animation) we were … Continue reading

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The Prisoner’s Dilemma: A Game

This is the current working draft of the “People” game my team is working on for Big Games. The Prisoner’s Dilemma seeks to see if a group of prisoners can stick together long enough to pull off a daring prison … Continue reading

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Instructions for Indoor Music: Video

Here’s that video I promised of our Living Art class performing Instructions for Indoor Music Thanks, Morgen for uploading.

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Don’t Lose Your Shit: A Drive-by on Version Control and Backups

Last week, I gave a quick informative session to my fellow ITP students (a “Drive By” in our parlance) called “Don’t Lose Your Shit: Version Control and Backups”. I covered why you should care about version control, outlined the basic … Continue reading

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