Count Zero

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An almost certainly incomplete glossary of fictional concepts in William Gibson’s Count Zero that are never explained and that you are supposed to understand by context, which is inscrutable since all these future-terms are neologisms and none could even remotely have been understandable to an audience in 1986, except to deep Gibson nerds who might have scrutinized every novel in the Sprawl Trilogy, which is understandable:

Biochip: An integrated circuit chip, superior to the silicon microprocessors that are common in Count Zero‘s era, that provides the basis for creating a virtual entity. Designed by the ubiquitous Maas-Neotek corporation.

Biosoft: A biography that includes actual life experience from the subject, to be experienced via internal mental experience (as in simstim, see below).

Cowboy: A hacker. Also known as a “Console Cowboy.”

Cyberspace Matrix: A “consensual hallucination experienced daily by billions of legitimate operators,” essentially a more baroque version of our internet, with virtual reality and complex data are presented visually as multi-colored, three-dimensional forms, “lines of light ranged in the nonspace of the mind, clusters and costellations of data…like city lights, receding.”

Cyberspace Deck: A computer, that which you use to “access” said Matrix (i.e. project your disembodied consciousness into it).

Derm, Dermadisk: Medicine. An adhesive patch that transmits a drug transdermally when applied to the skin. Also used to take hallucinogenic drugs recreationally.

ICE, Black ICE: Intrusion Countermeasures Electronics, a kind of physical, three-dimensional firewall that can cripple or kill any hacker attempting to access off-limits data in the Matrix.

Icebreaker: Hacker software designed to crack corporate ICE.

Ono-Sendai: A cyberspace deck or computer console designed by the Japanese corporation Hosaka. Top-shelf.

Orbital Terminus: A space airport, specifically for low-orbit flights.

Simstim, Simstim Link: Simulated Stimuli, a mostly recreational technology that enables its user to experience a full range of sensory experience coming from another person. Simstim soap operas, films, and television shows have replaced all other forms of visual entertainment. The technology can also be used as a one-way communication link between two people, and Cyberspace Decks are simplified simstim units.

Slamhound: A mobile bomb.

Sprawl: A mega-city that is the indeterminate result of all major cities merging together.

I’m totally selling Count Zero short by making this entry entirely about its language, but for the sake of all its future readers, I can think of nothing more helpful in the process of shlepping through Gibson’s Sprawl-world than a glossary. One thing I appreciate about Gibson’s canon is his devout unwillingness to make things easy on his readers — the end result being a kind of fetid sensory overload that fully evokes the overbearing complexity of a world that has just kept on growing, becoming denser and thornier in the generations since the present day. After all, we pound towards the future every day with our increasingly Gordian technology and no solutions for actually integrating it in everyday life: the result is the oppressive web of data and experience that Gibson understands so well.

For what it’s worth, however, I could easily write unreadable academic theses on 50% of the plotlines in Count Zero, which is largely about sentient AIs populating the cybersphere with the avatars of Voodoo gods.

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Martian Time-Slip

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Martian Time-Slip, a sonnet:

Canals lie void of water in the dust,
This is the dream…to stand here and see this:
See old men die wrapped up in tubes and rust.
A home on Mars. Beyond it, space, abyss.

Reality inside the schizoid mind?
Through blight and death, decrepitude and mold,
A child alone to future isn’t blind.
His madness lets him see himself grow old.

Beneath each man a horrible machine;
At least that’s how the world begins to feel.
Harrowing decay, veiled behind a screen
Am I tripping? Or is this arrow real?

On Mars the only men of wisdom say:
“Gubble, gubble, gubble, time rots away.”

From the Archives:

Space Canon review of The Three Stigmata of Palmer Eldritch

Space Canon review of Flow My Tears, the Policeman Said

Space Canon review of Do Androids Dream of Electric Sheep?

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The Three Stigmata of Palmer Eldritch

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The Three Stigmata of Palmer Eldritch is one of Dick’s great psychedelic-Gnostic novels.

It takes place in a future where global warming has made living on Earth an impossible, expensive experiment in air-conditioning (people vacation in Antarctica, etc); space colonies, which are populated by a forced-draft system, offer an even less appealing life of miserable hunkering in communal hovels against impossibly harsh environments. The only way to enjoy life, literally, is to consume an illegal psychotropic drug called Can-D which induces collective hallucinations in its users, transporting them from their bodies into miniature dollhouse-worlds of idealized Earth life called “Perky Pat Layouts.” The colonists obsessively collect miniatures for their layouts, hoping to make the experience of transporting, becoming the Barbie-like Perky Pat, as authentic to real life as possible. Meanwhile, a corporation on Earth called P.P. Layouts makes a killing illegally trafficking Can-D and miniaturizing trendy housewares to sell to soul-starved Martian colonists.

It’s crazy! What a brilliant and weird premise! I mean, there is the fundamental strangeness of the idea, using sci-fi to invent new drugs — but it’s also such a neat literary metaphor. Can-D “translation” is a microcosm of the very act of reading: it’s a translation into a miniature world, one you can hold in your hand, the book being the “layout,” if you will, the characters all flawed versions of “Perky Pat.” With Can-D, people can come together and become a single entity, communally embodying one fictional person. How many people are reading The Three Stigmata of Palmer Eldritch at any given moment? Aren’t we all temporarily inhabiting Palmer Eldritch like these bereft Martian colonists inhabit Perky Pat? I love the meta-implication that we’re all starving colonists, huddling together with our books against an alienating world; at the same time, the experience is transient, false, and leaves our minds muddled with questions.

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The central drama of The Three Stigmata of Palmer Eldritch is the introduction of a new drug, Chew-Z, which advertises that “GOD PROMISES ETERNAL LIFE. WE DELIVER IT.” At this point, the Can-D/Chew-Z drug dialectic devolves into an ontological darkness that I cannot fully elucidate, save to say that Chew-Z annihilates the literary-translation metaphor of the first drug. Chew-Z, a kind of demented DMT, rather than translating its users into a temporary, subjective “high” of collective Barbie-ism, takes them to seemingly endless plane of alternate time and space, populated by their own memories and desires. On Chew-Z, they can live forever as a spectre of themselves, correcting their past and visiting their alternate futures. While a trip only lasts minutes in the “real” world, it can take an eternity to play itself out in the universe the drug unleashes in the user’s mind. If they change their minds mid-trip, no go: they have to wait forever. It’s eternal life, it’s death, it’s sinister.

Is this how Dick understood reading? Not temporary, not collective, but a vast alternate reality in which you feel as though you are part of the world but in which you are essentially, and horrendously, alone?

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Destination: Void

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“Consciousness must dream, it must have a dreaming ground — and, in dreaming, evoke ever new dreams.”
–Frank Herbert, from Destination: Void

Let’s talk about consciousness. Exhibit A: Frank Herbert’s Destination: Void.

Destination: Void is a claustrophobic parlor drama that takes place on a massive spaceship called the Earthling, staffed by six Moon-born clones who believe, on the outset, that they are setting off to colonize a planet in another solar system. They believe this until they reach the Plutonian outskirts of our own solar system and their three computer systems suddenly go apeshit, killing three crew members and dying in a pique of self-awareness. It is at this point that they realize their ship is a complex set piece, their initial mission a sham, and that their real task is to invent an artificial intelligence. They have been bred from birth for the purpose of creating consciousness in the void (and relative safety) of deep space — they are, in fact, the sixth such crew of identical clones. Every previous ship has failed, and was destroyed. This premise is, in my estimation, killer.

“Consciousness is like a system of lenses that select and amplify, that enlarge objects out of the surround. It can delve deep into the microcosm or into macrocosm. It reduces the gigantic to the manageable, or enlarges the invisible to the visible.”

However, after this initial realization, what follows is a series of highly tense discussions between the six crew members, all of whom, as it turns out, have been psychologically conditioned to enforce and monitor one another. Their ship, without an intelligence to run it, is in a constant state of near-disaster; the situation is sink or swim. They approach the problem from every angle: philosophical, spiritual, technical, ethical, all while manually controlling a city-sized spacecraft under constant danger of catastrophe. As it is essentially a “hard” SF, hyper-technical cyber-Platonic dialogue about the nature of the mind, I will not lie, Destination: Void is an impressively boring read: the endless technobabble, mathematics, and outdated computer engineering talk is only rarely broken by very occasional dramatic denouement.

“Computers are just systems with a great amount of unconsciousness; everything held in immediate memory and subject to programs which the operator initiates. The operator, therefore, is the consciousness of the computer.”

The main problem, as it turns out, is to define consciousness. What is that which separates us from machines? The capacity for love? Guilt? Genetic imprinting — instinct? Is it about the nebulous relationship between the self and the “neural raw material we call experience”? Or is it just about finding the right set of symbols? The crew bats around these possibilities, and more, both physiological and spiritual. Most of these, I get the distinct impression, are outdated; in Herbert’s book, artificial intelligence is just a question of rigging up a complicated enough computer system (out of maybe-nonexistent things like “pseudoneuron fibers” and “Eng multipliers”) and then running the right kind of program through it, a program which might trigger consciousness-like activity — and then life itself.

I can in good conscience only recommend this book to Frank Herbert completists, cybernetic fantasists, and myself. That said, it’s worth the slog if you are whipped into paranoid joy by questions like, “is a man just a machine’s way to make another machine?”

“Is consciousness merely a special form of hallucination?”

And there’s a kind of impersonal absurdity to the whole novel that renders it accidentally literary, I think: these expendable clones, not considered “full” people in the narrative of Destination: Void, are conditioned to the point of being robots themselves. They are asked to define “personhood” in an explicit and total void, absent from the rest of humanity, with whom they’ve never had any real relationship. Then they must labor to create a person (who is a non-person) out of bits of wire and computer programs. How could this scenario produce a worthwhile consciousness? On the other hand, how couldn’t it? Perhaps that which blocks us from defining consciousness is the fact that we are so wholly steeped in it as to be blind. What can we know about our physical experience that is truly subjective?

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Waldo & Magic, Inc.

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Arthur C. Clarke, among other things, is famous for a set of axioms known as “Clarke’s Laws.” The most quoted of these is undoubtedly Clarke’s Third Law, which states that “any sufficiently advanced technology is indistinguishable from magic.” This idea has been roundly exploited throughout the history of science fiction, but never quite as creatively as in Waldo, the novella by Robert A. Heinlein. Waldo’s premise is essentially an inversion of Clarke’s Third Law; it’s as though Heinlein sat down to answer the question, “what if sufficiently advanced magic were indistinguishable from technology?”

Waldo takes place in a near future where wireless radioactive power runs everything from cars to telephone networks, a bright future of limitless and faultless energy. Inconveniently, however, major systems are failing: airplanes crash, cars self-destruct, power grids go down, all for no apparent reason. Scientists practically lose their minds over it; by definition, the power should be mathematically faultless, as unerring as the laws of physics. The problem is brought to the era’s de-facto savant, a technical genius who suffers from myasthenia gravis and lives in a weightless dome in space — our titular Waldo.

I’ll save you the machinations of Waldo’s technical details and subplots, and give you this: Waldo determines, after much head-scratching, that the issue at hand is mental, not physical. The machines are failing not because of any fault of their own, but because the people operating the machines no longer believe they work. The only way to fix them, which he does, is simply to think them back into functionality. To believe that they work.

Waldo finds, much to his surprise, that magic is real, and that it has been “set loose on the world.” The things which scientists call “energy fields,” “radiation,” and “mathematical dimensions” are actually qualities of magical reality; after all, Heinlein asks, what is the difference between a quantum-physical “other” dimension and what adepts of the arcane might refer to as “another world”? Might the distinction merely be semantic? Indeed, Waldo was written during the early years of quantum theory, and it’s clear that Heinlein saw something mystical in Heisenberg’s uncertainty principle.

Suppose…that the human race were blind, had never developed eyes. No matter how civilized, enlightened, and scientific the race might have become, it is difficult to see how such a race could ever have developed the concepts of astronomy. They might know of the Sun as a cyclic source of energy having a changing, directional character, for the Sun is so overpowering that it may be “seen” with the skin. They would notice it and invent instruments to trap it and examine it.

But the pale stars, would they ever notice them? It seem[s] most unlikely. The very notion of the celestial universe, its silent depths of starlit grandeur, would be beyond them. Even if one of their scientists should have the concept forced on him in such a manner that he was obliged to accept the fantastic, incredible thesis as fact, how then would he go about investigating its details?

Waldo, on thinking outside the box.

The machines in Waldo’s world function because science, like magic, is iterative: it dictates reality rather than describing it. And, conversely, they break down because people have ceased to believe as resolutely in the infallibility of scientific progress. From the Englightenment onwards, humanity had simply sublimated its dependence on magic, sorcery, and witch-doctors onto the new illuminated discipline of Science; everything, from the laws of physics to the mad whirling of electrons, was incanted into existence by collective belief.

Heinlein’s story is about a crisis of the spirit, a moment in human history where the confidence of our scientific men and women can no longer hold the physical world in place. In order to resolve this crisis, people must accept the magical, bringing it back together with science in the mutually functional relationship where it has always belonged, and from which it has long been alienated. In Waldo’s thesis, magic was aborted by the rational world before it had time to become science.

Dealing with magic is slippery business for sci-fi, even for a master like Heinlein (in fact, the second story in my edition, “Magic, Inc.” tackles similar themes but is essentially worthless), because magic and fantasy operate in a different conceptual framework. Science-fiction generally needs to take place in a rationally continuous world, one in which even a radical future can be reasonably extrapolated from our current existence — that’s what makes sci-fi political, among other things. Fantasy, on the other hand, has free reign to invent the laws of physics from scratch, often taking place in a different sphere entirely, and incompatible aspects of reality can always be explained away. This, in my mind, makes it a genre that is relatively incapable of being critical.

Waldo manages to escape this pitfall by finding a way to make magic (and hence the irrational) coexist peacefully, even naturally, with science (and hence the rational). I find this consolidation of left and right brains, of ancient and modern, of left-hand and right-hand paths, to be a monumental achievement. It’s maybe even the Shangri-la of science fiction, which is, at its core, art about reason — magic about science.

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The Lathe of Heaven

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In his essay Man, Android and Machine, Philip K. Dick expounds at length on a vintage neurological point, the so-called “appositional mind” (what we now call the left and right brains). Dick loved the idea of a mind divided into two bilateral, distinct identities: one concerned with reason, and one devoid of it. What most thought of as the unconscious, Dick believed, was in fact a different consciousness, one that we don’t wholly trust or understand. Dick writes, “it is this other mind or consciousness which dreams us at night — we are its audience as it binds us in its story telling; we are little children spellbound..”

A “consciousness which dreams us at night:” a fair one-liner about Ursula K. Le Guin’s The Lathe Of Heaven if I ever saw one. And, of course, it is: Dick follows this last statement with the note, “…which is why Lathe of Heaven may represent one of the basic great books of our civilization.”

In brief: its protagonist is a man whose dreams can change reality. Occasionally, troubled, he sleeps, has what he terms an “effective” dream, and, when he wakes up, finds that something in the world has changed. Not changed overnight, mind you: in the morning, the new thing, the changed thing, has always been that way. The only person who remembers how things were before is the dreamer himself, who increasingly finds himself floating along the tracks of endless parallel realities, bumping into invisible corners.

The dreams dream the dreamer, dream the world, in and out of existence. Maybe Dick loved The Lathe Of Heaven because he saw his own obsessive personal tics worked throughout it; the critic and Dick biographer Lawrence Sutin calls the book “markedly influenced” by Dick’s sixties work. I think that sells this novel short. It’s a wholly original work, and it’s very Le Guin, too: her books are dominated by themes of adversity-morality, of right choices being made in the face of formidable uncertainty and darkness. This is no exception. Her “dreamer” could remake the world in his image, but instead he feels immense culpability for his power, and guilt. In the dreams, reality melts into a mutable nothingness, a complete darkness, and the dreamer must force it back to existence, a tremendous effort of will just to see the sun rise safely each morning. Which it does, but only barely.

The book addresses one question more than any other: “What is reality?” This was another favorite question of Dick’s, who defined reality as that which doesn’t go away when you stop thinking about it. Which is to say, real reality is objective — it doesn’t matter whether or not you’re interfacing with it. The world exists, and will continue to exist, regardless of you. A room doesn’t blink out of being when you close the door. But what about a situation where reality itself is dreamt into existence? Is that the opposite, a subjective reality? Not exactly, not when the dreams in question concretely mold the world and everyone else in it — not when the dreams continue to exist after you stop dreaming them, and exist for others. It’s a new model: a subjective-objective reality, a conscious-unconscious, a dual real.

This is the triumph of The Lathe of Heaven, that it takes place on these variegated levels of the fuzzy real. The difficult reality of the dreamer’s world is not that it exists, but that it changes. He is not entirely sure, at first, if it actually does — or if he is going mad. It isn’t until his psychiatrist hypnotizes him into a dream-state, dictates to him a dream scenario, then suddenly sees, as a third person, one physical reality dissolve into another, that the power is proven to be “real.” That is to say, that it exists for another person, which is perhaps another definition of reality: that which exists for others as well as yourself.

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On a related note, read my interview with the grand dame of science fiction herself here.

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Search the Sky

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On a future and much-decayed Earth,
Of babies there’s long been a dearth —
But everyone cheers
When a spaceship appears
packed with goods of immeasurable worth.

Something has gone wrong with mankind:
evolution has gone deaf and blind.
One guy is somehow exception,
and so it’s his perception
that the solution is his to find.

He is a space merchant named Ross,
Whose life is essentially a loss.
His world begins to unravel,
When he learns of space travel
And the Universe becomes his to cross.

(As he begins his mad journey,
Ross almost ends up in a gurney…
He meets Amazonian dames,
and old coots with mad claims,
And one imbecile friend named Bernie).

But his mission is rather elemental:
Find out if the race has gone mental.
Somehow crack the code
of why progress has slowed.
The results: really quite transcendental.

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Transformations: Understanding World History Through Science Fiction

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Transformations: Understanding World History Through Science Fiction is a book that pairs a range of science fiction stories with elementary “review sections” about world events, ostensibly to lure teenagers into being interested in history. Whether it achieves this goal is debatable, but it did start me thinking about the relationship between science fiction and history — future history, that is. If you could make a chart of future history, what would it look like? My dream is for an infinitely large timeline, detailed with the political and environmental nuances of hundreds of future worlds, but space dictates this simple graph of major novels. Still, we see something immediately: the lion’s share of science fiction books take place within 1,000 years of the present day. I don’t think it’s a coincidence that recorded, tangible human history stretches back about the same amount into the past.

Thanks to Jona Bechtolt for his help laying out my vision.

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Farmer In The Sky

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Before we begin: I don’t know why I love the “juvenile” Robert Heinlein books so much. They’re a dime-a-dozen at used book stores. I can tear through them in a day, and I know that I should be reading something more intellectual than a novel about a hardy space farmer that was originally serialized in Boy’s Life, but there’s a consistency of tone in these novels that is really appealing. They’re always earnest and subtly self-deterministic, like a precocious young boy whose understanding of the world is limited to the moral parameters of the scout code.

Farmer in the Sky is the story of Bill Lerner, a teenage boy who emigrates to a farming colony on Ganymede, a moon of Jupiter. Although Heinlein is hardly famous for his scientific accuracy, Farmer in the Sky is rich with details about terraforming the lifeless Jovian rock into a fertile farmland, and as such I think will appeal to a new generation of theoretical ecological tinkerers and landscaping buffs. The soil of Ganymede has to be created from scratch by pulverizing boulders and dead rock, then seeding the resulting dust with precious small amounts of organic material brought from Earth, as well as nitrogen-rich compounds and, eventually, trash from the farm itself. In a sense, this is a 24th-century pioneer novel, evoking the American frontier and the down-home fables of Little House on the Prairie more than whizz-bang rocketry. Bill Lerner cultivates his farm in excruciating detail, survives winters, gets by on the generosity of his neighbors, raises animals, and reaps the eventual fruits of his labor. There are hardships and fallow land, apple trees and tripled-crested Jupiter sunrises over the rows of hardy crops.

I think this so-called “lesser” novel is a great example of science fiction’s ability to be allegorical. By replacing one factor, e.g. the place or time, of a fairly traditional genre tale, Heinlein brings us face-to-face with the core structure of the American mythos. This is, after all, a Manifest Destiny story. It’s a colonizing story. It’s about bending an unforgiving and distant land to your will, wresting fertility out of death — something from nothing. It’s a very archetypal, essentially timeless, story. It’s about life and masculinity, and achieving manhood through the creation of life. Outer space, while seeming like a gimmick, is actually a logical modern metaphor for the frontier, distant, and entirely bereft of life.

To be honest, I initially thought that Farmer in the Sky was representative of a literature that predates the fraught political complexity of contemporary writing, especially of the postcolonial school. Of course, I am wrong. Although Heinlein’s breed of sci-fi is somewhat naive and comes more from a libertarian intellectual bent than an academic one, colonialism is an essential part of the genre’s historical context, and echoes of colonial history and ideology float throughout much of the canon — even in Heinlein’s seemingly innocuous juveniles. After all, what is an alien but an “other”? What is an exotic planet but the coast of California or even a land-bridge over the arctic ice, leading you forever from your home to a foreign and distant place? A place where your young will grow and bear children of their own, never feeling nostalgic for the shores of what was once your home? Encountering life after journeying through space holds the same shock of emotional complexity as landing on the shores of the New World and finding a people already there.

As the scholar John Reider makes axiom in his Colonialism and the Emergence of Science Fiction, “science fiction exposes what colonialism imposes.” When Lerner accidentally discovers the technological remnants of a previous Ganymedian civilization in a cave, the whole masculine-colonial machine is brought to a humbled halt. Had the farmers been plowing the bones of ancient aliens into their soil? It lacks the emotional conflict of contact between two civilizations, but the metaphor is clear: whether we intend it or not, from the trammeling of the past comes the order of a new world.

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When Science Asks, “What If?”

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I’m very excited to announce the latest fruit of my ongoing collaboration with SEED Magazine — a web-only article justifying the cultural and scientific import of science fiction. Being written for a primarily scientific audience, there are large sections of the Venn diagram that will already have been filled in; yes, I’m preaching to the choir a little. Still, it was exciting to have a forum in which I could clearly define my love for sci-fi in more approachable terms than, “this Philip K. Dick book fucks me up!”

This article occupied every corner of my mind for over a week, and allowed me to delve back into some of my favorite books on the subject, namely the great Robert Scholes’ Structural Fabulation, Brian Aldiss’ Billion Year Spree, and In Search of Wonder, by Damon Knight. Go there!

Check out the article on SEED.com HERE.

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