Opinion
Content09
PLAZM
This October, How We Develop’s debut event, CONTENT, will premier at the Ace Hotel in Portland, OR. This event is designed, in its curation of talent and selection of venue, to harness and highlight the individuality stemming from the independent fashion community. For this inaugural CONTENT event, 38 of Portland’s finest independent clothing and accessory […]
Metal Race Game: Fabrication and motor control
The old broken Ideas For Dozens
When I wrote my first update, the Metal Race Game was just getting started. I’d played around with multi-directional control of motors with an h-bridge and done some tests of construction methods for the race course itself with soldered paperclips. Since then, I’ve made a huge amount of progress, even getting to a basic functioning […]
The Puzzle_zine
Light and Sound
Here’s my latest drawing zine, The Puzzle, courtesy of Editions Du 57: 16 pages noir et blanc, format 11 x 15 cm, 50 exemplaires, 5 euros.
Graphical Musical Compositions
PLAZM
Caleb Deupree of Néojapanisme’s staff blog files a lovely report on Takemitsu Tōru, an experimental musician and composer who created his own graphical system of musical notation, beautiful designs rather than the traditional 10-bar staff familiar to traditional Western players. In one score, “Each sheet is printed in different colors and is cut from the […]
Parenthetical Girls tribute to Ivor Cutler
Light and Sound
Here’s a little animation I put together for The Parenthical Girls’ upcoming release. Its a quick and and dirty treatment based on the splendid cover art by David Shrigley. To me quick and dirty is the the best way to approach his work since its not not about being precious, and generally everything you see […]
Gravitygraphs: Drawing with General Relativity
The old broken Ideas For Dozens
In this exercise you will attempt to comprehend the solidity of the model — its weight — the fact that it exists in space and moves in space in every direction… —Nicolaides, The Natural Way to Draw What makes a solid thing solid? Where does it get its mass and its weight? How do forms […]
In Memoriam, the Luminiferous Aether
The old broken Ideas For Dozens
Take space. Take the whole of it. Imagine it as a solid form — undifferentiated, uniform. Now, carve out of space: things. Stars, planets, continents, cities, buildings, bowls of soup. What, of space, remains? The whole, but hole-y. Delicate lace-like between-bits stretch between big solid sections with innumerable infinitesimal elipses. Things move. As any star/planet/bowl-of-soup […]
Design Habits for the Future: Act, Collaborate, Do Meaningful Things
PLAZM
That’s the title of my talk this week at the UCDA conference in Seattle. Come on over if you are in town. Every day, each of us makes thousands of choices to make our businesses more competitive and our design work more effective. But do they sustain us as designers, as a culture, and as […]