Video Game Lean
Posted by: j_john | From: October 22, 2005
The video game lean first came to my attention with the release of the Nintendo 64 and its showpiece, Mario64. I remember playing the game in my dorm room with spectators who would react to the 3-D world so instinctively they moved their bodies out of the way of enemies or strained to look beyond the next platform.
The video game lean is still prevalent today, despite the numerous titles with 3-D landscapes, there is something hardwired in our brains that makes us react to the game in such a manner as to move with it. It truly is a testament to the ability of game developers to envelop us in these worlds. Check out Mike as he gets into his racing experience in Burnout 3: Takedown.
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Here we see Mike exhibiting a classic side lean as his car bends around a corner.
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Mike is trying to "get into the driver's seat" by placing his eyes in alignment with the controller.
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A different angle shows us how far away from its usual horizontal plane the controller is. I sure hope he can keep the lead!

very good
Posted by: Steve Schroeder at October 22, 2005 4:33 PM