Tokyo Game Show 2005 Report
Posted by: kmikeym
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My simple report is below. Enjoy!
First, a lot of people! There is very a long line. I waited about 1 hour until entering...
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It was crowded in the hall also!
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PSP booth!
Some trial versions were delivered there.
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I paid attention to "Portable Resort" in the PSP booth.
it's really interesting.
This game is virtual experience life in the resort.
Please live peacefully in the game.
In addition, musical instruments such as ukuleles can be played.
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Please hold PSP like the ukulele.
And, the analog stick is played by the thumb.
Like this!
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We can play the ukulele with Dave-san!
Next, I found Katamari Damacy for PSP in the interior of the PSP booth.
Yes! It is "Boku no Watashi no Katamari Damacy"!
It is exactly a Katamari Damacy for portable.
Namco's staff said, they were able to play by using the WiFi connection.
(It cannot over the Internet.)
Well, when the Katamari Damacy is played, we have to use sticks of analog PS2 controller.
You know, there is no stick in PSP. How do you operate it?
OK. I will explain. :)
H and L are used.
Direction button and ○△□× button are used!
If you want to push the Katamari to front, please push the ↑ button and △ button at the same timing.
If you want to roll the Katamri to right, please push the → button and ○ button at the same timing.
If you want to dash, please push the ↑ button and △ button twice at the same timing.
You might worry about operativeness when my explanation is heard.
However, I declare!! Please forget your worry right now!!
I was able to roll the Katamari by the same sense as PS2's analog controller.
It is really really smart idea.
Well, I took a lot of photographs of the Boku no Watashi no Katamari Damacy!!
When I finished taking the last photograph, I was surrounded by three guard members......
He said, don't take the photograph!!
In the Sony booth, the press are able to take a picture.
But you are not the press!
All photographs that I had taken in the booth were erased...
Next!
I visited the sega booth! My aim is "Akachan wa dokokara kuruno?" (Where does the baby come from?)
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This is a sequel of Feel the Magic XX/XY.
Therefore, a basic operation has not changed.
However, the mini game that rotated the DS body was a new element.
Moreover, I felt that the story became sexier. :)
Namco amalgamates with Bandai.
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This is a arcade game that brings up the idol as a producer.
True Otaku crowded here...
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Ookami!
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That's all!
- Noby
PS:
"Boku no Watashi no Katamari Damacy" will release December 22 at Japan!
This winter!
WarioWare=Innovative Awesomeness
Posted by: j_john
WarioWare, Inc. "Mega Microgames", released for the GameBoy Advance in 2003 did a great job of highlighting the GBA's ability to provide incredibly fun and quick gaming sessions (most of them lasting mere seconds). I played a bit of the Gamecube version which added some excellent multiplayer additions, and checked out the DS title Touched, but it wasn't until the latest GBA version Twisted came out that I got hooked again.
The unique gimmick with Twisted is the gyroscope that is attached to the game cartridge. Instead of using the directional pad to move your character, you twist the actual GameBoy itself! While I had a bunch of fun moving around while playing, I thought I had exhausted the fun from the game after finishing all the levels. However, I recently discovered an innovative (and incredibly challenging) new way to play Twisted--via the GameCube GameBoy Player!! Check out this video to see what happens.
(Also--check out another great Twisted video from Les Pozdena.)
Gimmick/Innovative Game Boy Gameslist
Posted by: josh
In handheld gaming, there is a certain genre of game I'm going to call "gimmick" games. I don't mean it disparagingly -- games that have a sunlight sensor or a motion sensor or other unique input method are fascinating, even if they rely on that feature as their main selling point.
With the introduction of the Nintendo DS, we're sure to see many more games in this category.
But what have we got already? Help me make a list.
Game Boy:
Boktai: The Sun is in Your Hand (sunlight sensor)
WarioWare Twisted (motion sensor)
Kirby's Tilt 'n' Tumble (motion sensor)
Nintendo DS:
Pac-Pix (drawing-based interface)
WarioWare Touched (touchscreen)
Nintendogs (microphone input)
Help out, fill in the blanks in the comments.
