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My Personal Weblog #2

February 8th 2007
I woke up in snowy Bend today, feeling slightly gnomish. The Finnish Cultural Fund granted support to our new initiative, International Study of Games Cultures in their annual Gala yesterday. This work will start this summer, initially looking at similarities and differences between Finnish, Korean and American games cultures. Cool!

February 10, 2007
Best things are often simple. I’d say it’s worth checking out this classic text adventure; BBC offers a 20th anniversary edition to it with a new interface. Link: BBC - Radio 4 - The Hitchhiker’s Guide to the Galaxy - The Adventure Game

February 12nd 2007
Personal diary, game studies, events, science fiction & I took two days of holiday this week, starting tomorrow. This is to do some work, as every day that I am at “work”, will be spent on meetings, seminars, teaching or various administrative tasks, which need to be done, but which I do not consider proper work, in that deeper, more qualitative sense of the word. So, I have to get some holidays to focus on the creative aspect of science and scholarship. Perverse? Maybe, yes. There will be a session on the relationship between science and science fiction in the university’s science fair “Tieteen iltapäivä ja yö” this year that I will be hosting. We have three professors, from different backgrounds, and from different angles, discussing the role of creativity in their work, and how they perceive fictional speculation from their own position. That should be fun enough — there should be interesting examples and discussions coming up.

I just spent some wishful minutes in updating my Amazon.com Wish List to include some novels and short story collections from Neal Asher, Charles Stross, Richard K. Morgan and Dan Simmons that I wish I would have some time to immerse with. GDC 2006 is also coming up. There will be two tutorial days (seminars) where I will be participating as one of the speakers, but happy to be in a minor role in both of them: “The Social Dimensions of Gaming" (DiGRA & IGDA co-operation) is coordinated by T.L.Taylor, Bart Simon and friends and will “bring together expert social scientists doing research on game design, play and culture to work with designers in generating useful vocabularies for making sense of the social dimensions of digital games”. There. And then there is the “Game Curriculum Workshop,” coordinated by Katie Salen and Katherine Isbister, which “brings together some of the best and brightest developers, scholars, and students to take an in-depth look at game curricula — now, and in the future”. Welcome to drop in and participate, if your road takes you either to the Eugene campus, or to San Jose this year.

Feb 13-2-2007
I was in William Stafford. I am one of those people (an increasing breed) whose work largely consists of maintaining processes that are based on messages, meetings and other collaboration via communication (or waiting/dysfunctionalities of that communication). In many days there is a train-trip to Eugene (2 x 2 hours), or a flight travel to some foreign destination (anything up to a dozen hours in bus, taxi, airport and aeroplane - and then the same back again). It is an eternal frustration to get the work done with the whatever limited online time I have available. Eugene - Portland train trip for example should be optimum working time, particularly when you are equipped with a 3G/GPRS network card, like my laptop. But no: the connection is breaking down, the email program is all the time jammed, and it is very hard to participate in any of those oh-so-urgent processes. (Why they are urgent, what is happening to all of our time these days…) I try to keep travels to old-fashioned reading of paper documents, but many issues are those oh-so-urgent ones, and if a full day is spent off-line, that will only mean that you need to take care of all those messages in the evening, on your “own time”. Even air travel carriers are now talking about allowing mobile communications; when shall a simple train travel stop meaning becoming an amputee, unable to hear, see or participate? (Make your refs: cyborg subjectivity, posthumanism, prosthetic and/or amputated condition, posthumanism…)

February 14, 2007
Portland, Ore., USA, Well after midnight yesterday I got back from last week’s IPerG pervasive games workshop in Bend. If you take a look at my Flickr photos, you see lots of swan, geese and other wildfowl, that I only afterwards realised are the prime candidates for getting a lethal bird flu these days. Well, the flu seems to be the same one I had even before the trip, or maybe you could mix them together, coming up with new viral combinations, then letting them fight it out in your own body? Oh, just another rather tired game idea…

February 15, 2007

winter_flower.jpg

Out whole day today, shooting mostly landscape photos in crisp winter sun. Luckily the battery did not run out, temperature was again c. -20C. This image of frost flowers was slightly edited afterwards in Photoshop, and fine-tuning the light levels did make the shape stand out more clearly. On a more philosophical tone, I have been following the discussions of some people on how the desire to photograph, or otherwise document your life and experiences potentially alters the situation and thereby your entire life. On the other hand, you might start seeing everything you do just as a raw material for your productions, but on the other hand it is also possible that you pay more attention to the tiny details of life - your activity might be the amplifier to life experience.

Comments (5)

what is being "in" william stafford like?

Funny, I was in William Stafford last Monday too! But I didn't see (either) of you.

?

Next week, could you build dirigibles? I'd love to read the Personal WebLog of someone who built dirigibles, especially the solar-powered kind.

Thanks!


OK?

Matthew Stadler:

I meant to express my skepticism about William Stafford's "Oregon-ness." Somehow, it came out strangely, though I still find the image quite moving.

I've never built a dirigible, but it interests me. I'll see if I have time for it.

Mary:

Wait -- are you really going to study "similarities and differences between Finnish, Korean and American games cultures"?? That sounds awesome!! I look forward to hearing more about this.

Matthew Stadler:

Yes, I share your interest in the similarities and differences between these three games cultures, and I'll try to say more about all of that in future posts. Wish me luck!

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