Comments on: Case and Molly: A Game Inspired by Neuromancer http://urbanhonking.com/ideasfordozens/2013/10/04/case-and-molly-a-game-inspired-by-neuromancer/ Thu, 19 Jun 2014 09:26:37 +0000 hourly 1 By: Oculus Rift Meets the iPhone for ‘Neuromancer’ Inspired Game | Digital Research Centre http://urbanhonking.com/ideasfordozens/2013/10/04/case-and-molly-a-game-inspired-by-neuromancer/#comment-24285 Sat, 19 Oct 2013 07:38:33 +0000 http://urbanhonking.com/ideasfordozens/?p=732#comment-24285 […] by Greg Borenstein, the experimental game is called Case and Molly, after two of the main characters in the novel. Mirroring the concepts imagined in the 1984 […]

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By: .log : a consensual hallucination experienced daily by billions http://urbanhonking.com/ideasfordozens/2013/10/04/case-and-molly-a-game-inspired-by-neuromancer/#comment-23910 Sat, 12 Oct 2013 05:28:46 +0000 http://urbanhonking.com/ideasfordozens/?p=732#comment-23910 […] пробило полночь, наши игрушки оживают: […]

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By: Neuromancer-Inspired Oculus Rift Co-op Multiplayer Revealed – 100% Indie – The Games Industry's Best Revenue Share, The Indie Developer's Smartest Choice http://urbanhonking.com/ideasfordozens/2013/10/04/case-and-molly-a-game-inspired-by-neuromancer/#comment-23654 Tue, 08 Oct 2013 09:23:32 +0000 http://urbanhonking.com/ideasfordozens/?p=732#comment-23654 […] account of cyberspace/meatspace co-ordination to explore this dynamic,” Borenstein explains. “It’s a game for two people. Together and under time pressure they must navigate Molly […]

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By: Case and Molly features coop between an Oculus Rift and three phones http://urbanhonking.com/ideasfordozens/2013/10/04/case-and-molly-a-game-inspired-by-neuromancer/#comment-23564 Mon, 07 Oct 2013 06:54:36 +0000 http://urbanhonking.com/ideasfordozens/?p=732#comment-23564 […] a blog post Borenstein explains that the dynamic of “divided attention” featured in Nueromancer has become […]

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By: greg http://urbanhonking.com/ideasfordozens/2013/10/04/case-and-molly-a-game-inspired-by-neuromancer/#comment-23499 Sun, 06 Oct 2013 18:58:26 +0000 http://urbanhonking.com/ideasfordozens/?p=732#comment-23499 I’ve spoken with Mr. Gibson both on and off of Twitter. I would never produce a product, commercial or otherwise that violates his (or anyone else’s) intellectual property. Other than the name, this project includes no assets or details related to Neuromancer, which served solely as its inspiration. This project is not a product and will not become one in anything like its current form.

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By: Wez http://urbanhonking.com/ideasfordozens/2013/10/04/case-and-molly-a-game-inspired-by-neuromancer/#comment-23454 Sat, 05 Oct 2013 21:21:32 +0000 http://urbanhonking.com/ideasfordozens/?p=732#comment-23454 I’d advise you contact William Gibson and soon… he can be found on Twitter @GreatDismal

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By: Four short links: 4 October 2013 | luiz p. c. de freitas http://urbanhonking.com/ideasfordozens/2013/10/04/case-and-molly-a-game-inspired-by-neuromancer/#comment-23376 Fri, 04 Oct 2013 13:06:54 +0000 http://urbanhonking.com/ideasfordozens/?p=732#comment-23376 […] Case and Molly, a Game Inspired by Neuromancer (Greg Borenstein) — On reading Neuromancer today, this dynamic feels all too familiar. We constantly navigate the tension between the physical and the digital in a state of continuous partial attention. We try to walk down the street while sending text messages or looking up GPS directions. We mix focused work with a stream of instant message and social media conversations. We dive into the sudden and remote intimacy of seeing a family member’s face appear on FaceTime or Google Hangout. “Case and Molly” uses the mechanics and aesthetics of Neuromancer’s account of cyberspace/meatspace coordination to explore this dynamic. Rethinking Ray Ozzie — an inescapable conclusion: Ray Ozzie was right. And Microsoft’s senior leadership did not listen, certainly not at the time, and perhaps not until it was too late. Hear, hear! (PDF) — apparently it nails sentiment analysis, and will be “open sourced”. At least, according to this GigaOm piece, which also explains how it works. PLoS ASAP Award Finalists Announced — with pointers to interviews with the finalists, doing open access good work like disambiguating species names and doing open source drug discovery. […]

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