Comments on: Designing for and Against the Manufactured Normalcy Field http://urbanhonking.com/ideasfordozens/2012/06/24/designing-for-and-against-the-manufactured-normalcy-field/ Thu, 19 Jun 2014 09:26:37 +0000 hourly 1 By: Chris Anderson http://urbanhonking.com/ideasfordozens/2012/06/24/designing-for-and-against-the-manufactured-normalcy-field/#comment-22265 Fri, 06 Sep 2013 14:56:07 +0000 http://urbanhonking.com/ideasfordozens/?p=647#comment-22265 Me weird thing is the supply chain. It’s been normalized so how do we re-weird it again, and do we even want to? Can we make the supply chain transparent without making it weird?

]]>
By: Rob Wilcox http://urbanhonking.com/ideasfordozens/2012/06/24/designing-for-and-against-the-manufactured-normalcy-field/#comment-1392 Tue, 10 Jul 2012 06:07:56 +0000 http://urbanhonking.com/ideasfordozens/?p=647#comment-1392 Very nice model.

Our experiences are modulated by familiarity and novelty. Familiarity is built on the corpus of our life experience. As you note, almost every experience is a mix of both, and one aim of design is to alter the balance for a collection of individuals.

]]>
By: Jessy Kate Schingler http://urbanhonking.com/ideasfordozens/2012/06/24/designing-for-and-against-the-manufactured-normalcy-field/#comment-1302 Thu, 28 Jun 2012 19:33:13 +0000 http://urbanhonking.com/ideasfordozens/?p=647#comment-1302 very interesting article! i like the “weirding” process described at the end very much.

as someone who wasn’t there, i initially assumed the term “manufactured normalcy” referred to the manufactured construct of society that we all participate in, and, specifically, the tension between the innovation/evolution of that society, and its coherence.

even so, i would have thought the goal is not to CONFORM to this field (as I felt was being suggested by Rao), but, by recognizing our tendency to minimize discomfort, i would propose the goal be to strengthen our ability to make great excursions from these comfortable reference points.

“…In fact the whole point of user experience design is to manufacture the necessary normalcy for a product to succeed and get integrated into the Field”

well, that depends on the goal doesn’t it? đŸ™‚ to the (implicit) point about the power and potential of user experience, shouldn’t we be designing interfaces and processes that balance our need for familiarity with the goal of blowing people’s minds with the power of newness and transformation?

]]>
By: Roger Parkinson http://urbanhonking.com/ideasfordozens/2012/06/24/designing-for-and-against-the-manufactured-normalcy-field/#comment-1288 Wed, 27 Jun 2012 05:02:05 +0000 http://urbanhonking.com/ideasfordozens/?p=647#comment-1288 What an excellent comment. Should be in a book of quotes somewhere.

]]>
By: Ian Sollars http://urbanhonking.com/ideasfordozens/2012/06/24/designing-for-and-against-the-manufactured-normalcy-field/#comment-1280 Tue, 26 Jun 2012 11:49:53 +0000 http://urbanhonking.com/ideasfordozens/?p=647#comment-1280 The concept of ‘weirding’ seems very similar to ‘defamiliarization’ as invented by the Russian formalists. I love the way you’ve applied it to modern life, and the rich vein you’ve opened here suggests there’s much gain to be had in continuing your dialogue.

However, at the risk of seeming sarcastic, maybe it would be good to study other, newer aspects of literary theory – as a field of the humanities it’s much-denigrated by ill-informed techies, but what you’ve done here suggests it could be key to developing new insights into how we use technology. This reminds me very much of Steve Jobs now-famous phrase “…technology alone is not enough—it’s technology married with liberal arts, married with the humanities, that yields us the results that make our heart sing.”

]]>
By: Venkat http://urbanhonking.com/ideasfordozens/2012/06/24/designing-for-and-against-the-manufactured-normalcy-field/#comment-1271 Mon, 25 Jun 2012 21:50:36 +0000 http://urbanhonking.com/ideasfordozens/?p=647#comment-1271 Thanks for the PR for the manufactured normalcy meme, and glad the post proved a useful conversation starter for your session.

Tim: re: weirding/normalizing sleep, here is a really old post of mine (5 years old) where I took a stab at analyzing “I”… there’s a brief discussion of sleep as well.

Where is I?”

]]>
By: Jim Stogdill http://urbanhonking.com/ideasfordozens/2012/06/24/designing-for-and-against-the-manufactured-normalcy-field/#comment-1268 Mon, 25 Jun 2012 19:24:45 +0000 http://urbanhonking.com/ideasfordozens/?p=647#comment-1268 The Conscious I is almost never driving. It is only in our sleep that we can take a brief rest from having to keep up the appearance, to ourselves.

]]>
By: Cooper Melgreen http://urbanhonking.com/ideasfordozens/2012/06/24/designing-for-and-against-the-manufactured-normalcy-field/#comment-1267 Mon, 25 Jun 2012 18:08:23 +0000 http://urbanhonking.com/ideasfordozens/?p=647#comment-1267 Language is the ultimate manufactured normalcy field. Look at Siri. Instead of marveling at the fact that a little piece of plastic and metals (or dead dinosaurs and particular rocks) can understand anything we say, it’s simply frustrating because it doesn’t meet our fundamental expectations for language.

]]>
By: Tim O'Reilly http://urbanhonking.com/ideasfordozens/2012/06/24/designing-for-and-against-the-manufactured-normalcy-field/#comment-1266 Mon, 25 Jun 2012 13:47:07 +0000 http://urbanhonking.com/ideasfordozens/?p=647#comment-1266 I have always found sleep to be profoundly weird, especially in an urban context. Imagine, for a moment, a great city at night, in which millions of people are just lying there, inert. Why? We have glimmerings of reasons, but the visceral experience of getting sleepy, unable to remain awake despite great effort, remains one of the great challenges to our sense that the conscious “I” is in the driver’s seat.

]]>
By: devans00 http://urbanhonking.com/ideasfordozens/2012/06/24/designing-for-and-against-the-manufactured-normalcy-field/#comment-1262 Mon, 25 Jun 2012 07:42:23 +0000 http://urbanhonking.com/ideasfordozens/?p=647#comment-1262 Post made me laugh and gave me a lot of food for thought. I wish I were in the brainstorming session.

I agree with NephilimMuse about clapping. When the audience whistles or (my favorite) woo-hooing to emphasize their delight, it emphasizes the weirdness of the situation.

]]>