Dial J For Fire

Julianne Escobedo Shepherd:
STEADY GUM POPPIN, H.B.I.C.

ASK ABOUT ME:

VIBE

MTV's URGE

VH-1.com

SPIN

Pitchfork

the Jane Mag webyrinth

Let's Get Linky

MAGNA CARTA

July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
December 2005
November 2005
October 2005
September 2005
August 2005
July 2005
June 2005
May 2005
April 2005
March 2005
February 2005
January 2005
December 2004
November 2004
October 2004
September 2004
August 2004
July 2004
June 2004
May 2004
April 2004
March 2004
February 2004
January 2004
December 2003
November 2003

first thought best thought

FROM November 28, 2006

Considering I always listen to "Survivor" as inspiration during my long hours of playing Neverwinter Nights 2, the creation of this Destiny's Child game is so no doy. And yet the description -- "'Destiny's Child Groove' will take the form of a back-and-forth dance battle in which users compete against A.I. characters" -- sounds both terrifying and amazing, especially after me and Brendan killed that live action "Police 911" joint (aka "The Keisatsukan Shinjuku 24ji"), which actually tracks you with sensors as you duck and shoot.

But A.I. opponents? This is all becoming a little bit too reality-based. And yet I'm strangely intrigued... Is my dancefloor game fierce enough to beat an IMMORTAL FOE?!

<< | Posted on November 28, 2006 at 5:06 PM | >>

Comments (2):

they should have a level where they play "cater 2 u" and the object is to see who can give their man the best footrub.

bfred on at


chaching on at

Post a comment:




Remember Me?