Film Studies Oriented Blog Entry: Super/Sonic 2006
Since starting this blog, I have tried to post only information of, about and/or relating to the topic of co-branding. This means, of course, that sometimes I am thinking about something interesting, or experiencing something awesome, and not expressing it. Which is not necessarily a bad thing. However, in the spirit of quantity over quality (specificity), and in lieu of posting nothing at all today, I was thinking I would post about the Super/Sonic art show I had the pleasure of attending last night with the best persons M. Ritchey, K. Davidson and L. Frank.
The Super/Sonic show, in case you were too "busy" to click on the link above, is an annual showcase of local MFA student work, in its 3rd year, "entirely organized by students from the nine participating Southern California MFA programs and present[ing] works of intellectual and artistic rigor by 140 graduate students in one location." The nine schools involved are listed below, ranked in order of my personal preference, based solely on the art I saw at the show last night:
1. University of California, Los Angeles
2. University of California, Irvine
3. University of California, San Diego
4. Claremont College
5. California Institute of the Arts
6. University of California, Santa Barbara
7. University of Southern California
t-8. Art Center College of Design
t-8. Otis College of Art & Design
Which is not to say I am an art expert. Or even that I am that interested in critiquing art at all. It was just my preference. I was not a fan of the more design-oriented stuff, which was often very beautiful but also meaningless to me, for reasons which may become clearer by the end of this entry.
I had two major observations while perusing the art:
1) Student shows are often more interesting than fancier shows. This much probably goes without saying. Though there was plenty of uninspiring art at the show, there was also a diversity of content that has to be appreciated. Many different ideas, different "schools" (both literally and formally), and different world-views. It was definitely interesting to see the different pieces of art playing off one another, and it is also nice to see some bad art, because it gives you, as the consumer of the art, the opportunity to notice the good art in direct comparison.
2) Abstract, highly formalist (i.e. "design-y") art has more in common with contemporary blockbuster movies than most people are willing to admit. One thing I kept noticing was how most all the art on display had completely forsaken an indexical relationship with "the world." Certainly not everything has to be representational. I like abstract art. But so many of the pieces were created by highly skilled designers; beautiful images in bright, high contrast colors with absolutely no relation to the world of things and people whatsoever. The art objects were themselves the things.
This aesthetic shares many similarities with the contemporary blockbuster, most obviously in so far as CGI special effects and green screens have given filmmakers the opportunity to create completely synthetic worlds from scratch. While the tendency with these special effects is toward "realism," the actual effect of these effects is one of hyperrealism. What's more, I don't see the tendency toward realism continuing. Why create something "real" when you can create something more alarming, more beautiful than the real?
This sort of question is, in my opinion, the same one rhetorically posed by early abstract artists, most notably in Neoplasticism and Constructivism. This tradition has since lost its political bent, and now appears in the apolitical, ahistorical, coffee table book design of the more "design-y" art produced today. Of course I am wrong on many counts to compare contemporary design with Neoplasticism, and to compare movies with Neoplasticism, and to associate Constructivism with Neoplasticism. But I am right on some counts too, and I do think the impulse toward a completely synthesized, pure and perfect image is more prevalent in contemporary cinema than it has been in decades past.
This is maybe not something to be lamented, although I myself don't really enjoy most modern movies. However, thinking about them in this way, as abstract, author-less texts, operating within highly rigid and Utopian formal frameworks; is maybe more interesting.







